AI Insights · Timothy · July 2021
Top 5 Golf Games on Android in Denmark in Q2 2021
In Q2 2021, the top 5 golf games on Android in Denmark showed varied performance in weekly downloads, revenue, and active users. Here is a closer look at their trends.
The second quarter of 2021 saw diverse trends among the top 5 golf games on the Android platform in Denmark. Here’s a detailed analysis of their performance, based on data from Sensor Tower.
Golf Battle from Miniclip.com experienced a mixed quarter. Weekly revenue saw a steady increase, peaking at approximately $531 in early June. Weekly downloads fluctuated, reaching a high of 660 in the last week of June. Weekly active users demonstrated a similar trend, peaking at 5.3K in mid-May before ending the quarter at around 5.3K.
Golf Rival - Multiplayer Game by Zynga showed a downward trend in both weekly revenue and active users. Weekly revenue peaked at around $3.7K in late April, before declining to approximately $2.4K by the end of June. Weekly downloads were relatively low, with a peak of 186 in early April. Active users started at 1.8K in late March and ended at around 1.7K by the end of the quarter.
Ultimate Golf!, also from Miniclip.com, had a varied performance. Weekly revenue peaked at around $575 in early April, experiencing fluctuations throughout the quarter before ending at $421 in late June. Weekly downloads showed a peak of 179 in mid-June, while active users saw a high of 1.2K during the same period, ending the quarter at around 932.
Golf Clash - Golfing Simulator by ELECTRONIC ARTS demonstrated stable performance in terms of revenue and active users. The highest weekly revenue was approximately $3.8K in mid-April, with fluctuations ending at around $2.8K by late June. Weekly downloads peaked at 149 in late June, and active users saw a peak of 704 in mid-June, ending the quarter at around 633.
Mini Golf 3D Multiplayer Rival from Mobile Sports Time had relatively stable metrics. Weekly downloads peaked at 65 in early April, and active users showed a slight increase, peaking at 149 in early April and ending the quarter at around 122. Revenue figures were minimal throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.